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While the freeware version only offer 27 of these boards, the full pack of 90 other boards are only available in the registered version.Īside from the newly designed geometric boards, the game also offer the classic gameplay experience with regular rectangular bricks, by introducing several classic-style boards that paid tribute to the original game, including the original boards from DX-Ball. Most of these new board designs are usually based on abstract art and mosaics, though several others form simple pictures and clip-arts. The key aspect of Super DX-Ball is the introduction of geometric bricks with various shapes and sizes that creates an artistic board design and eye-catching patterns, adding a unique gameplay experience of a Breakout clone.
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However, these graphics are greatly refined with a high-colour 32-bit 2D engine, giving a more smoother look and solid colours.
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Unlike its predecessors, the graphics were designed to retain the classic style, recycling the graphics for the bricks and power-ups, a pure black background, but with an updated texture for the paddle (vaguely resembling the "Vaus" from Arkanoid). Welch in 2004, Super DX-Ball was considered to be indirect sequel and as a tribute to the original game, rather than a follow-up to Rival Ball. Similar to previous installments, if only one brick remain on the board and taking too long to hit it, the brick will be destroyed by a lightning bolt.Ī unique element of the game is when the ball gets stuck between the unbreakable bricks for too long, the ball transforms into a "gold ball" and can clear any bricks in one hit, unlike in previous games where unbreakable bricks are transformed into regular ones when the ball is stuck for a certain amount of time. when the player gets a "Fast Ball", the ball now will only speed up slightly instead of accelerating to full speed, and the "Extra Life" were no longer remove the paddle enhancements). The power-ups of Super DX-Ball are direct clones from previous games, with several minor alterations (e.g. Negative power-ups usually increases the difficulty, while neutral may vary depending on the situation. The player may choose to catch these with the paddle, or avoid them depending on the effect whether it is positive, neutral or negative. As bricks are being cleared, a random power-up will occasionally released onto the screen. Some bricks may appear to be solid, take multiple hits to clear, invisible, or explosive. The player controls a paddle at the bottom of the screen by using the mouse or keyboard, keeping one or more balls by deflecting them into a field of bricks on the screen without missing the only ball in play. As a common concept of Breakout clone, the objective of the game is to clear all the bricks on the screen in order to advance to the next board.
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